(a) A person may not: (1) make or sell a book or pool on the result of a race, contest, or contingency; (2) establish, keep, rent, use, or occupy, or knowingly allow to be established, kept, rented, used, or occupied, all or a part of a building, vessel, or place, on land or water, within the State, for […]
(a) For money or any other thing or consideration of value, a person may not: (1) bet, wager, or gamble; or (2) play any other gaming device or fraudulent trick. (b) (1) A violation of this section is a civil offense punishable by a fine not exceeding: (i) $500, if the violation involves money or any other thing or consideration of […]
(a) A person may not: (1) keep a gaming device, or all or a part of a building, vessel, or place, on land or water within the State for the purpose of gambling; (2) own, rent, or occupy all or a part of a building, vessel, or place and knowingly allow a gaming device to be kept in […]
(a) This section: (1) applies notwithstanding the issuance of a license or permit through or by a county, municipal corporation, or other political subdivision of the State; and (2) does not authorize an act that is otherwise prohibited by law. (b) A person may not bet, wager, or gamble or keep, conduct, maintain, or operate a gaming device on: […]
(a) (1) Notwithstanding any other provision of this subtitle, Subtitle 2 of this title, or Title 13 of this article and except as otherwise provided in this subsection, a bona fide charitable organization in this State may conduct a raffle for the exclusive benefit of the charitable organization if the prize awarded is real property: (i) to which […]
(a) (1) The prohibition in subsection (b) of this section applies notwithstanding a license or permit granted through or by a county, municipal corporation, or other political subdivision of this State. (2) This section does not apply to: (i) pari-mutuel betting conducted under the Maryland Horse Racing Act; (ii) bingo, carnivals, raffles, bazaars, or similar games of entertainment; or (iii) mechanical […]
(a) An organization that operates a gaming event authorized under this subtitle, Subtitle 2 of this title, or Title 13 of this article may not accept credit from a person to allow that person to play a gaming device at the gaming event. (b) Subsection (a) of this section does not prohibit an organization from accepting a […]
(a) A person may not willfully, knowingly, and unlawfully cause or attempt to cause the prearrangement or predetermination of the results of a horse race. (b) A person who violates this section is guilty of a misdemeanor and on conviction is subject to imprisonment not exceeding 3 years or a fine not exceeding $5,000 or both.
(a) A person who loses money at a gaming device that is prohibited by this subtitle, Subtitle 2 of this title, or Title 13 of this article: (1) may recover the money as if it were a common debt; and (2) is a competent witness to prove the loss. (b) Notwithstanding subsection (a) of this section, a person may […]
If a law enforcement officer has a reason to suspect a gaming device is kept unlawfully at a place, the law enforcement officer shall: (1) visit the place; and (2) charge all persons who violate a law that prohibits gambling.
(a) (1) An indictment for violating the prohibition against gaming is sufficient if it states that the defendant kept a gaming device. (2) The indictment need not state the particular kind of gaming or gaming device involved in the alleged violation. (b) A defendant, on timely request, may obtain a bill of particulars.
(a) The Office of the Attorney General, the State Lottery and Gaming Control Commission, the Department of State Police, local law enforcement units, and the court shall construe liberally this title relating to gambling and betting to prevent the activities prohibited. (b) A decision by the State Lottery and Gaming Control Commission shall be the final determination […]
(a) In this section, “eSports competition” means a competition involving video games, including first–person shooters, real–time strategy games, and multiplayer online battle arenas in which: (1) players compete against each other; and (2) the dominant element determining the results is the relative skill of the players. (b) An organization conducting an eSports competition may offer prize money or merchandise […]